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	<title>philthy</title>
	<link>http://www.linusgraybill.com/blog</link>
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		<title>Visualizing Last.fm Data</title>
		<description>Awhile back there was this post about an awesome wavegraph visualization of music artist frequency as reported to Last.fm. An almost-as-good way to generate the chart for yourself showed up here.  The service seems to be pretty back-logged now, but I created a test chart from about two weeks of data in March.Click for the ...</description>
		<link>http://www.linusgraybill.com/blog/archives/20</link>
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		<title>Interaction08 - Concept Models</title>
		<description>Concept Models
Dan Brown

concept models represent nouns as circles connected by lines that are verbs



Steps:
gather concepts (make a list of nouns from your requirements list, more is better, be complete)
start creating connections
research and elaborate concepts
validate concepts and connections (with others)

economizing connections - analyze and reduce redundancy

be as transparent as possible in ...</description>
		<link>http://www.linusgraybill.com/blog/archives/17</link>
			</item>
	<item>
		<title>Interaction08 - An Insurgency of Quality</title>
		<description>Alan Cooper’s Keynote: An Insurgency of Quality

first to market vs. best to market - business guys tend to only see first to market because they don’t know how to get best to market; this is what we know

we are craftsmen

list of features does not equal a product summary - it’s ...</description>
		<link>http://www.linusgraybill.com/blog/archives/14</link>
			</item>
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		<title>Interaction08 - Effective Prototyping</title>
		<description>Effective Prototyping
Jonathan Arnowitz

bill buxton talked about choosing the right fidelity

difference between prototyping and sketching?

a prototype is a model of a design that is:
complete or incomplete
portraying specific content and fidelity
for a specific planned purpose
...

prototyping is NOT formalized, manageable, predictable, professional

empower everyone to prototype, everyone has great ideas, but the designer needs ...</description>
		<link>http://www.linusgraybill.com/blog/archives/13</link>
			</item>
	<item>
		<title>Interaction08 - Don&#8217;t Make Me Click</title>
		<description>Don’t Make Me Click
Aza Raskin - aza@mozilla.com

to the user, the interface is the product

the best interface is no interface (NFI = no fucking interface)

what’s better than a shovel? a hole

90% of the feature requests for Word are for features that already exist - the difference is a usable feature

google calculates, ...</description>
		<link>http://www.linusgraybill.com/blog/archives/12</link>
			</item>
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		<title>Interaction08 - Designing Information</title>
		<description>Designing Information
Ahn Dang
Nirali Patel

information visualization
1 visual representation of data
interactive
amplifies cognition

visualization highlights patterns and relationships in the data

patterns and relationships pull together a common knowledge to help you understand what the information is we’re looking at

assign data types, for example from conference attendees:
quantitative: #of attendees
nominal: gender, city, state, country
ordinal: city, state, ...</description>
		<link>http://www.linusgraybill.com/blog/archives/11</link>
			</item>
	<item>
		<title>Interaction08 - Classic Design Movements and IxD</title>
		<description>Classic Design Movements and IxD
Chris Bernard
www.designthinkingdigest.com
 slides will be on slideshare

graphic design
three movts that matter a lot (to us): surrealism, de stijl, constructivism

why is bahaus important to us?
it was the first movt to truly focus on design as a craft that could be delivered via repeatable process

bauhaus recognized the relationship ...</description>
		<link>http://www.linusgraybill.com/blog/archives/10</link>
			</item>
	<item>
		<title>Interaction08 - Dramatic Features</title>
		<description>Dramatic Features
Chris Conley

designing drama into the interface

catching people’s imagination

an exciting, emotional, or unexpected series of events or set of circumstances

we know these four components of product design:
function - does it work
usability - can people use it
aesthetics - is it nice to look at
 drama - is it meaningful &#60;-- focusing ...</description>
		<link>http://www.linusgraybill.com/blog/archives/9</link>
			</item>
	<item>
		<title>Interaction08 - Concept Development for Product Design</title>
		<description>Concept Development for Product Design
Gretchen Anderson

dealing with cross-discipline people

Developing a concept:
commander’s intent (from some book) - set an intention so that all stakeholders can buy in

boxes and arrows aren’t a universal language (flow charts tend to not work to communicate with other disciplines)

you have to design before you prototype, otherwise ...</description>
		<link>http://www.linusgraybill.com/blog/archives/8</link>
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